AppVolumeControllerRayStyle struct
How the hand ray is drawn for gestures a mapping rule matches. The colour is RGBA, 0 to
255 per channel; AppVolumeControllerRayStyle.Default is a solid opaque white line.
Namespace: Quaternar.Qaros · Assembly: Quaternar.Qaros.dll · Source: QarTypes.cs
public readonly struct AppVolumeControllerRayStyle
Constructors
AppVolumeControllerRayStyle(AppVolumeControllerRayLineStyle, byte, byte, byte, byte)
public AppVolumeControllerRayStyle(AppVolumeControllerRayLineStyle lineStyle, byte colorR, byte colorG, byte colorB, byte colorA)
Parameters
| Name | Type | Description |
|---|---|---|
lineStyle | AppVolumeControllerRayLineStyle | |
colorR | byte | |
colorG | byte | |
colorB | byte | |
colorA | byte |
Properties
| Member | Description |
|---|---|
| LineStyle | |
| ColorR | |
| ColorG | |
| ColorB | |
| ColorA | |
| Default |
LineStyle
public AppVolumeControllerRayLineStyle LineStyle { get; }
Value: AppVolumeControllerRayLineStyle
ColorR
public byte ColorR { get; }
Value: byte
ColorG
public byte ColorG { get; }
Value: byte
ColorB
public byte ColorB { get; }
Value: byte
ColorA
public byte ColorA { get; }
Value: byte
Default
public static AppVolumeControllerRayStyle Default { get; }
Value: AppVolumeControllerRayStyle